When I tell people the way I'm playing the game, many are confused why I would do it. Well here are a few reasons.
1. To slow the game down.
While I haven't played a ton of Eve, I did hit a point where I was so frustrated by the limitations of the skill training queue. It can be so frustrated to be held back from doing content because you don't have the necessary skills but not be able to do anything about it outside of waiting for you skills to train.
I might have 10 billion isk, but I still have to wait for Caldari Cruiser 5 and the other T3 related skills before I can hop into a Tengu. Most other games require you to work towards a goal or tier of content. You can't let your character sit for a week and have them suddenly level up and be ready to hit end game. So with Eve, I'm stuck waiting to do the things that I want, which can be very frustrating.
So by imposing this no market attitude, I am forced to take it slow. Minerals have to be mined and processed before I can build my first cruiser. I can avoid some of the manufacturing by running missions and using the modules that drop (especially the meta 1-4 items). I can plan out what I'd like to do and then work towards it.
With my goal of building and flying a T3, I will likely have the skills trained before I have accumulated the necessary materials to build it. So I'm not as frustrated by the fact that my next skill might take a week or more to train.
2. To diversify
Since I have to acquire all of my materials, it forces me to participate in all aspects of Eve. While many things can be built with just minerals, others require materials from exploration or wormholes. I can make up for the lack of T2 modules by finding faction modules in combat sites.
While my skill diversification can be a negative thing, I am appreciating more of the game.
I'm sure I'll share some more thoughts on the project in the future.
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